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	<title>Comments on: 2D, 3D&#8230; 2.5D??</title>
	<atom:link href="http://allthingsv.com/2009/07/08/2d-3d-2-5d/feed/" rel="self" type="application/rss+xml" />
	<link>http://allthingsv.com/2009/07/08/2d-3d-2-5d/</link>
	<description>Mok Oh&#039;s Blog about Visual Technologies</description>
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		<title>By: dave whitfield</title>
		<link>http://allthingsv.com/2009/07/08/2d-3d-2-5d/#comment-237</link>
		<dc:creator>dave whitfield</dc:creator>
		<pubDate>Sat, 28 Nov 2009 23:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://allthingsv.com/?p=168#comment-237</guid>
		<description>hey there i don&#039;t know if this post is still active but i&#039;m doing a short literature review for my project proposal (which is on 2.5d)
have you got those slides you talked about still available?
im basing my paper on if 2.5d is liberating the dimensions?


regards</description>
		<content:encoded><![CDATA[<p>hey there i don&#8217;t know if this post is still active but i&#8217;m doing a short literature review for my project proposal (which is on 2.5d)<br />
have you got those slides you talked about still available?<br />
im basing my paper on if 2.5d is liberating the dimensions?</p>
<p>regards</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sokyna</title>
		<link>http://allthingsv.com/2009/07/08/2d-3d-2-5d/#comment-235</link>
		<dc:creator>Sokyna</dc:creator>
		<pubDate>Tue, 06 Oct 2009 19:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://allthingsv.com/?p=168#comment-235</guid>
		<description>Hello Mok, 
I&#039;m Interested in seeing the slides, also want to ask where I can find the table where you compared between the 3D, 2.5D, and 2D with some parameters.

Many thanks in advance</description>
		<content:encoded><![CDATA[<p>Hello Mok,<br />
I&#8217;m Interested in seeing the slides, also want to ask where I can find the table where you compared between the 3D, 2.5D, and 2D with some parameters.</p>
<p>Many thanks in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Panoramas vs. Photosynth (Part 1) &#171; All Things Visual</title>
		<link>http://allthingsv.com/2009/07/08/2d-3d-2-5d/#comment-124</link>
		<dc:creator>Panoramas vs. Photosynth (Part 1) &#171; All Things Visual</dc:creator>
		<pubDate>Sun, 02 Aug 2009 20:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://allthingsv.com/?p=168#comment-124</guid>
		<description>[...] mentioned some of them in my talk at ETech 2009 and Where 2.0 2008.  The list may vary depending on specific applications, but for [...]</description>
		<content:encoded><![CDATA[<p>[...] mentioned some of them in my talk at ETech 2009 and Where 2.0 2008.  The list may vary depending on specific applications, but for [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mok Oh</title>
		<link>http://allthingsv.com/2009/07/08/2d-3d-2-5d/#comment-63</link>
		<dc:creator>Mok Oh</dc:creator>
		<pubDate>Fri, 10 Jul 2009 22:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://allthingsv.com/?p=168#comment-63</guid>
		<description>Thanks, Rebecca.  Absolutely!  ;-)</description>
		<content:encoded><![CDATA[<p>Thanks, Rebecca.  Absolutely!  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Rebecca</title>
		<link>http://allthingsv.com/2009/07/08/2d-3d-2-5d/#comment-60</link>
		<dc:creator>Rebecca</dc:creator>
		<pubDate>Fri, 10 Jul 2009 20:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://allthingsv.com/?p=168#comment-60</guid>
		<description>Interested in seeing the slides, Mok--and would love to syndicate this on blog.everyscape.com.</description>
		<content:encoded><![CDATA[<p>Interested in seeing the slides, Mok&#8211;and would love to syndicate this on blog.everyscape.com.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maitri</title>
		<link>http://allthingsv.com/2009/07/08/2d-3d-2-5d/#comment-55</link>
		<dc:creator>Maitri</dc:creator>
		<pubDate>Thu, 09 Jul 2009 16:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://allthingsv.com/?p=168#comment-55</guid>
		<description>Also from everywhere else, but I live in Ohio now, an hour or so south of Cleveland.</description>
		<content:encoded><![CDATA[<p>Also from everywhere else, but I live in Ohio now, an hour or so south of Cleveland.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mok Oh</title>
		<link>http://allthingsv.com/2009/07/08/2d-3d-2-5d/#comment-54</link>
		<dc:creator>Mok Oh</dc:creator>
		<pubDate>Thu, 09 Jul 2009 16:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://allthingsv.com/?p=168#comment-54</guid>
		<description>I&#039;m not from there, but from pretty much everywhere else.  You?</description>
		<content:encoded><![CDATA[<p>I&#8217;m not from there, but from pretty much everywhere else.  You?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mok Oh</title>
		<link>http://allthingsv.com/2009/07/08/2d-3d-2-5d/#comment-53</link>
		<dc:creator>Mok Oh</dc:creator>
		<pubDate>Thu, 09 Jul 2009 16:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://allthingsv.com/?p=168#comment-53</guid>
		<description>Yes, agreed.  3D is necessary many applications.  

We are actually in process of getting some non-static scenes in 2.5D.  Stay tuned!</description>
		<content:encoded><![CDATA[<p>Yes, agreed.  3D is necessary many applications.  </p>
<p>We are actually in process of getting some non-static scenes in 2.5D.  Stay tuned!</p>
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	<item>
		<title>By: Maitri</title>
		<link>http://allthingsv.com/2009/07/08/2d-3d-2-5d/#comment-52</link>
		<dc:creator>Maitri</dc:creator>
		<pubDate>Thu, 09 Jul 2009 12:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://allthingsv.com/?p=168#comment-52</guid>
		<description>Also, I see you went to Oberlin.  You&#039;re not from Ohio, by any chance?</description>
		<content:encoded><![CDATA[<p>Also, I see you went to Oberlin.  You&#8217;re not from Ohio, by any chance?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maitri</title>
		<link>http://allthingsv.com/2009/07/08/2d-3d-2-5d/#comment-51</link>
		<dc:creator>Maitri</dc:creator>
		<pubDate>Thu, 09 Jul 2009 12:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://allthingsv.com/?p=168#comment-51</guid>
		<description>2.5d is the immediate and obvious next step to 2d maps at any scale.  But, it&#039;s already been done, if only now being implemented at a large scale by Google, Navteq, Nokia&#039;s Ovi.  And, more critically, a lot of people at geospatial conferences refer to that as 3d, and build standards and information models around it when not understanding that true 3d is our yet unachieved goal.  In other words, you are right in referring to hollow 3d extrusions and representations as 2.5d but a lot of other refer to it as 3d, and it isn&#039;t.

What I was trying to say in the Twitter comment is that 2.5d is great for display of static bodies and the results of structural and thermal analysis (take a mesh, throw a fabulous, true-to-life texture on it, throw it in game engine).  But, in order to allow for real AND location-aware representations of the earth, cities and structures, especially when it comes to architecture, engineering, construction, defense, etc. and the interaction of humans and nature with this infrastructure, the geoweb has to start talking the information modeling, storage, retrieval and simulations of such solid 3d.</description>
		<content:encoded><![CDATA[<p>2.5d is the immediate and obvious next step to 2d maps at any scale.  But, it&#8217;s already been done, if only now being implemented at a large scale by Google, Navteq, Nokia&#8217;s Ovi.  And, more critically, a lot of people at geospatial conferences refer to that as 3d, and build standards and information models around it when not understanding that true 3d is our yet unachieved goal.  In other words, you are right in referring to hollow 3d extrusions and representations as 2.5d but a lot of other refer to it as 3d, and it isn&#8217;t.</p>
<p>What I was trying to say in the Twitter comment is that 2.5d is great for display of static bodies and the results of structural and thermal analysis (take a mesh, throw a fabulous, true-to-life texture on it, throw it in game engine).  But, in order to allow for real AND location-aware representations of the earth, cities and structures, especially when it comes to architecture, engineering, construction, defense, etc. and the interaction of humans and nature with this infrastructure, the geoweb has to start talking the information modeling, storage, retrieval and simulations of such solid 3d.</p>
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